Sunday, 10 April 2011

Post 23 - ACM category additions

After looking into the additional research and materials, I have decided to include a couple of extra passage headings. The following is the new structure of my ACM report:

1. INTRODUCTION
2. PROJECT AIM
3. PROJECT OBJECTIVES  
3.1 Objective One - Industry Context
3.2 Objective Two - Theory and Methods
3.3 Objective Three - Technology and Actuation 
3.4 Objective Four - Applied Research 
4. THE PROCESS
4.1 Research
4.2 Actuation
4.3 Testing
4.4 Documentation
5. RESEARCH
5.1 Current Industrial Rationale
5.1.1 Emotion and character traits in Games
5.2 Gaming and Conveyance
5.2.1 Progressive Narrative & User Engagement

5.2.2 Hybrid, Moral and Emotional Consequence
5.2.3 Emotion Led Informative Structure
5.3 Animation Fundamentals
5.3.1 Game and Animation Evolution
5.3.2 Progression through Animation
5.3.3 Flaws, Archetypes and Motivation
6. CONCLUSION
7. ACKNOWLEDGEMENT
8. REFERENCES


5.2.2 and 5.3.3 are new additions I plan on making. 5.2.2. will be concerned with looking into more of the additional ways in which a video-game's progression is driven by the characteristics and by the gamer's own moral code. I have chosen two additional game examples to describe these different types. Value's Half Life 2 uses the 'Cypher' method, where by the protagonist has no influence onthe gamer and so allows: 

-the gamer to immerse themselves and empathise with the character in the game.
-Develop a moral and emotional connection with significant characters through the need to save and rescue. 

Bioware's Mass Effect 2 is another great example for exploring different ways in which games utilise character traits. The good to bad options and responses the gamer is given also add an extra element of moral understanding and humanity. This in turn requires character to be all the more believable, as well as successfully conveying a persona (whether a good or bad one).
 5.3.3. will be concerned with animation concerns and what is needed for a convincing and engaging performance/sequence.


I plan to continue my research into these fields in order to complete the task three.

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