Thursday, 24 February 2011

Post 15 - Task Two development

I have continued to construct my task two: ACM draft report. I have chosen to use Halo Reach, Dead Space and Bioshock as video-game examples. These will be used to highlight the use of character traits and the various styles of showing these motions. These are mainly done through the use of cut-scenes and in-game dialogue. 

There are also some additional books, which I have recently gained access to. These are as follows:

 
  • Neuhahn, C. & J. Book (2006) Professional Short Films with Autodesk 3ds Max, Hingham, MA: Charles River Media.
  • Kerlow, I. (2009) The Art of Computer Animation And Effects, Hoboken, NJ: John Wiley & Sons Inc. 
  • Kundert-Gibbs, J & K. Kundert-Gibbs. (2009) Action! Acting Lessons for CG Animators, Indiana, U.S.A. Wiley Publishing Inc.

These books give a useful insight into some of the fundamentals of both animation and character development.

Professional Short Films - LINK 
The Art of Computer Animation And Effects - LINK 
Action! Acting Lessons for CG Animators - LINK

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