I have continued to construct my task two: ACM draft report. I have chosen to use Halo Reach, Dead Space and Bioshock as video-game examples. These will be used to highlight the use of character traits and the various styles of showing these motions. These are mainly done through the use of cut-scenes and in-game dialogue.
There are also some additional books, which I have recently gained access to. These are as follows:
There are also some additional books, which I have recently gained access to. These are as follows:
- Neuhahn, C. & J. Book (2006) Professional Short Films with Autodesk 3ds Max, Hingham, MA: Charles River Media.
- Kerlow, I. (2009) The Art of Computer Animation And Effects, Hoboken, NJ: John Wiley & Sons Inc.
- Kundert-Gibbs, J & K. Kundert-Gibbs. (2009) Action! Acting Lessons for CG Animators, Indiana, U.S.A. Wiley Publishing Inc.